Frequently Asked Questions

(Click Here for Printer-Friendly PDF File)

* How does the GameCycle work?       

* Are the Nintendo GameCube and TV components fully integrated into the GameCycle?  

* Do you need to have experience with videogames to play the GameCycle?

* Is the GameCycle adjustable to meet the needs of a variety of users?

* Is there a selection of hand grips available?

* Can you have reciprocal cranking (e.g., off-set the cranks) on the GameCycle?

* How much floor space does the GameCycle use? 

* How can I "test-drive" the GameCycle? 

* Are there research studies on the benefits of using the GameCycle? 

* What are the cognitive and motor benefits of using the GameCycle? 

* How is cranking resistance applied and adjusted? 

* Can videogames be played by cranking backward as well as forward? 

* What type of videogames are most compatible with the GameCycle and where can these games be purchased?

* Does the GameCycle work with Play Station and/or X-Box?

* Do you have something like the GameCycle but for the legs?

* Who is using the GameCycle?

* What is the retail price of the GameCycle and what does it include?

* Are there any tax credits available when purchasing the GameCycle?

* Instead of playing videogames, can the 17" Flatscreen TV be used to view regular TV programming or movies while using the GameCycle? 

* How can I buy the GameCycle?

* Can't find your question answered?  Ask us your own questions here.

 

Answers to Frequently Asked Questions

* How does the GameCycle work?

The GameCycle simulates hand cycling, but with a twist: When you crank and steer the arm cranks, they serve as a controller for off-the-shelf Nintendo GameCube racing games. When you crank the handles forward, the speed of your cranking controls the speed of the game object (e.g., the speed of a car). To steer the object, you tilt the handles from side to side. If you slow your cranking, you slow the object. If you crank in reverse, the object moves in reverse. It's that simple.

 

* Are the Nintendo GameCube and TV fully integrated into the GameCycle?

Yes, the Nintendo GameCube and TV are fully integrated into the GameCycle. The GameCycle is a "turn-key" system which incorporates the GameCube and TV and requires no additional components. The GameCycle interacts directly with the GameCube games by simulating a GameCube controller.

 

* Do you need to have experience with videogames to play the GameCycle? 

Absolutely not. In fact, many people, especially seniors, who have never played videogames before enjoy the GameCycle. Because you are not using a standard videogame controller, you need no familiarity or experience at all with videogames or their controllers. Instead, your challenge, and part of the fun, is learning how your own cranking and steering controls the game. Because the GameCycle eliminates the need for complicated game controllers, it actually makes videogames easier to play – all you do is crank and steer. For seniors this is especially important: the GameCycle removes a common barrier to videogames -- the complex and often intimidating set of buttons on a videogame controller.

 

* Is the GameCycle adjustable to meet the needs of a variety of users?  

The GameCycle has many adjustable features including:
  1) Adjustable height of the cranks (through a simple gas assist mechanism)
  2) 10 different resistance settings to provide a wide range of cranking difficulty
  3) A variety of handgrips (see below) for varying hand function
  4) Games can be played by cranking forward or backward
  5) Through a short calibration procedure, steering sensitivity can be adjusted and the forward and reverse crank speeds required to achieve maximum object speed in the game can be adjusted. Thus, even people whose ability only allows them to crank slow can still play the games.
  6) The Gamecycle can be played from any type of chair including people's own wheelchairs.

 

* Is there a selection of hand grips available?

Yes. While the GameCycle comes standard with horizontal grips (as pictured on the GameCycle Homepage), two additional grips are available: vertical grips and C5 – quad grips for users with limited gripping capability.

 

* Can you have reciprocal cranking (e.g., off-set the cranks) on the GameCycle?

No. Off-set cranks (one crank handle is high while the other is low), interfere with the steering required to play the videogames. As with hand cycles, the GameCycle cranks turn together with the cranks symmetrical to one another.  

 

* How much floor space does the GameCycle use?  

The GameCycle is 29” wide, 50” high, and 50” long (max.). The GameCycle has wheels on the front that enable rolling portability.

 

* How can I "test-drive" the GameCycle?  

We encourage clinics, schools, fitness facilities, hospitals, or any interested organization to ask for an in-service or demonstration of the GameCycle. Once you have the GameCycle in your facility, you will be able to experience first-hand the excitement and see if the GameCycle is right for you and your facility. To request an in-service and free GameCycle trial, give us a call (480.833.1834), send an e-mail (CustomerCare@3rivers.com), or visit our Sales Rep page.

 

* Are there research studies on the benefits of using the GameCycle?  

Yes, there is.  GameCycle research has been presented at scientific conferences and has been published in several scientific journals. The results of these research efforts have provided compelling evidence of the important benefits gained from the way in which the GameCycle combines upper-body exercise with gaming, including improved cardiovascular fitness and better compliance with exercise programs or rehab regimens. To learn more about this research evidence, please click here.

 

* What are the cognitive and motor benefits of using the GameCycle?   

Benefits include visual-motor integration as the participant matches upper extremity movement to visual feedback from the videogame. Also, bilateral integration or hemiplegic neglect is addressed because both arms must work in unison to control the game. Because the steering sensitivity of the GameCycle can be adjusted, forward and reverse crank speeds required to achieve maximum object speed can be adjusted, and because each game has a variety of "challenge" levels, there is maximum flexibility as users' motor abilities improve.

 

* How is cranking resistance applied and adjusted?    

The cranking resistance system uses a smooth, magnetic particle brake. Resistance is adjusted through simple push button selection of 10 resistance settings (Torque Range: 0-70 lb-in).

 

* Can videogames be played by cranking backward as well as forward? 

Yes, at the press of a button, the user can switch the direction of cranking (backward or forward) that makes the video game object move forward.

 

* What type of videogames are most compatible with the GameCycle and where can these games be purchased?  

Nintendo GameCube games that are compatible with the GameCycle can be purchased off the shelf at any store that carries videogames (e.g., Best Buy, Circuit City, or any videogame store). The GameCycle is compatible with racing style games, and here are some games that we most highly recommend:

  • Need for Speed Underground (also 2 and Hot pursuit)
  • Monster 4 x 4 - Masters of Metal
  • Racing Evolution
  • Crazy Taxi
  • Nascar Dirt to Daytona
  • Mario Kart Double Dash
  • SX Superstar
  • F-Zero GX

The GameCycle is not compatible with games that require firing buttons because the repetitive use of buttons interferes with the cranking exercise that the GameCycle is designed to promote.

 

* Does the GameCycle work with Play Station and/or X-Box? 

No. At present, the GameCycle only works with the Nintendo GameCube.

 

* Do you have something like the GameCycle but for the legs?

No. The GameCycle was designed from the ground-up for upper body exercise and especially for people who cannot or prefer not to exercise with their legs. The GameCycle is unique in its ability to provide an entertaining exercise outlet for the upper body.   

 

* Who is using the GameCycle? 

Because the GameCycle is attractive to people of all abilities, it creates a truly “universal access” exercise environment. The GameCycle is used by children, adults, and seniors. In the clinic, the GameCycle is used by people who have experienced stroke, traumatic brain injury, spinal cord injury, spina bifida, and other neurological disorders or diseases of the spine. For a sampling of locations using the GameCycle, click here.

 

* What is the retail price of the GameCycle and what does it include? 

The retail price of the GameCycle System is $5400.00. Along with the GameCycle, you also receive:
   • 17” Flatscreen TV
   • Nintendo GameCube console with controller
   • Built in stand to mount TV and GameCube console
   • One Nintendo GameCube video game (selected by the customer)
   • One pair of horizontal grips 

 

* Are there any tax credits available when purchasing the GameCycle? 

The Americans with Disabilities Act (ADA) provides a tax credit for expenditures by small businesses that are used to increase access for people with disabilities. To learn more, click here.

 

* Instead of playing videogames, can the 17" Flatscreen TV be used to view regular TV programming or movies while using the GameCycle?  

Yes.  The flatscreen TV is fully functional and can also be used to view TV programming or movies from an external source such as a DVD player.

 

* How can I buy the GameCycle? 

Please give us a call (480.833.1834), send an e-mail (CustomerCare@3rivers.com), our visit our Sales Rep page.

 

If you have more questions, please let us know by sending an e-mail to CustomerCare@3rivers.com.  Thank you.


 
 

Home  |  Natural-Fit  |  GameCycle  |  SmartWheel  |  About Us  |  Contact Us

©2000-2008 Three Rivers Holdings LLC, All Rights Reserved.